Tsuki Odyssey Secrets: Maximize Fun and Rewards

Tsuki’s Odyssey Secrets and Things You Might Miss

Discover Tsuki’s Odyssey secrets you might have missed, from stealing Benny’s pen and punching the GachaBoy to Shiny furniture and mixtapes.

One of the things I like about Tsuki’s Odyssey is that the game doesn’t explain everything.

You can play for quite a while and suddenly discover that you can do something you had no idea was possible. Some features unlock slowly, some depend on friendships or newspaper stories, and others are simply easy to overlook.

If you’re completely new to the game, I recommend starting with my Tsuki’s Odyssey beginner’s guide first. But if you’ve been playing for a while, here are some fun details and useful features you might have missed.

The Newspaper Is More Important Than It Looks

The Daily Carrot isn’t just something cute to read when you open the game.

Newspaper stories are connected to the progression of Mushroom Village. They can introduce characters, unlock locations and start small storylines or interactions.

That means a newspaper headline that looks silly or unimportant may actually give you something new to do.

When you receive a newspaper about a particular character, it’s worth visiting that character and talking to them. Sometimes that is how the next part of the story continues.

Tsuki Odyssey Secrets: Maximize Fun and Rewards

You Can Eventually Decorate More Than Tsuki’s Home

At the beginning, decorating mainly means working on Tsuki’s treehouse and farm.

That changes as your friendships develop.

If you keep talking to Chi and Moca, your friendship with them gradually increases. At around 60 percent friendship, they can eventually give you permission to decorate their homes.

Yes, you can redecorate their houses.

You can also eventually unlock decorating at the pier through your friendship with Benny.

These features take time to unlock, so don’t worry if you’ve seen screenshots of other players decorating these places and you can’t do it yet.

Keep talking to everyone.

Friendship Builds Slowly

This is another reason it is worth talking to the villagers regularly.

You don’t build friendships by choosing perfect answers or giving characters their favorite gifts. Simply interacting with characters over time is important.

And it really does take time.

Unlocking the ability to decorate Chi’s or Moca’s house, for example, requires roughly 60 percent friendship and can take around 35 days of daily interaction.

So if nothing seems to be happening after a few conversations, that’s normal.

Tsuki’s Odyssey likes making you wait.

If you’re still getting to know everyone in Mushroom Village, my Tsuki’s Odyssey character guide explains who’s who and where they fit into the village.

Tsuki Odyssey Secrets: Maximize Fun and Rewards

Yes, You Can Steal Benny’s Pen

This is exactly the kind of strange little detail that makes Tsuki’s Odyssey fun.

Eventually, you can receive a Daily Carrot newspaper called An Ode to Pen. After that newspaper appears, Benny’s pen on his desk at Town Hall becomes something you can take.

And it doesn’t end there.

The missing pen becomes its own little series of newspaper stories. You can actually steal Benny’s pen several times as the story continues.

Eventually, Benny even tries tying it down.

Apparently, this still doesn’t stop Tsuki.

There is also an achievement for stealing it.

You Can Punch the GachaBoy

The GachaBoy at Town Hall normally works exactly as you would expect: put in a Gacha Ticket and receive a collectible.

But eventually, a Daily Carrot story called Stop Punching the GachaBoy! can appear.

Naturally, the correct response to a newspaper specifically telling you not to punch the machine is to punch the machine.

After talking to Benny, you can unlock the option to hit it. You get several punches before the machine breaks, and there is an achievement for doing it.

Don’t panic if you break it. The GachaBoy is repaired at the daily reset.

Gold Gacha Capsules Are Special

While you’re looking at the GachaBoy, pay attention to the capsules inside.

The machine contains regular blue capsules, but occasionally you may spot a gold one.

Gold capsules contain rare versions of the Gacha collectibles, so they are particularly nice to find.

You can get Gacha Tickets in several ways, including from Yori’s shop, the Punchcard and camera bounties.

So don’t automatically ignore those little tickets when you receive them.

Furniture Can Have Shiny Versions

If you like decorating, this is one of the more addictive things to discover.

Many pieces of furniture have a Shiny version with a different color or finish. You may see these versions appear in the same shops that sell the regular furniture.

They cost twice as many carrots as the normal version.

Not every piece of furniture has a Shiny version, but hundreds of items do.

This means finding a piece of furniture you like isn’t necessarily the end of the hunt. There may be another version of it that you like even more.

Your carrots have been warned.

Dawn’s Junker Can Create Shiny Furniture

Later in the game, Dawn’s Workshop gives you access to the Junker.

One of its useful features is the ability to create Shiny furniture. Put three identical regular pieces of furniture that have a Shiny version into the Junker, and you can turn them into one Shiny version.

There are also special combinations that create unique pieces of furniture.

And because this is Tsuki’s Odyssey, there are some less sensible things you can do with the Junker too—including breaking it.

There is an achievement for that.

There is even another achievement involving Dawn and electrocution.

Sometimes curiosity in Mushroom Village has consequences.

Mixtapes Actually Change the Music

Mixtapes aren’t just collectibles.

If you have access to a cassette player, you can put a mixtape into it and change the background music for that location.

Cassette players can be found in several places around Mushroom Village, and you can also buy one for your own decorating.

Mixtapes come from different sources. Many are sold in Yori’s shop, while others can come from fishing, quests or special events.

It’s a small feature, but it is very easy to miss if you assume the tapes are just decorative items.

Check the Achievements for Strange Ideas

If you enjoy discovering the sillier parts of Tsuki’s Odyssey, look through the achievements.

They can give you clues about things you might never think to try on your own.

There are achievements for stealing Benny’s pen, punching the GachaBoy, breaking the Junker, getting electrocuted by Dawn, getting smashed by Bobo and even annoying Benny with Moca’s mixtape.

In other words, not every achievement is about collecting things or making progress.

Sometimes the game rewards you for causing trouble.

Event Items Really Are Limited to Their Events

Seasonal events bring special furniture, decorations, dialogue, costumes and activities to Mushroom Village.

If you see an event item you really love, it can be worth buying it while the event is active because event furniture isn’t part of the regular year-round shop selection.

The good news is that events repeat annually, although dates and available content can change from year to year.

So missing something doesn’t necessarily mean it is gone forever.

Don’t Sell Everything Just Because You Can

This is especially true for collectors.

Some items are easy to replace. Others come from quests, events, Gacha capsules, fishing or other less predictable sources.

Before selling something unusual, check where it came from.

And if your main problem is simply that you need more carrots, I have a separate guide to getting more carrots in Tsuki’s Odyssey. There are much better ways to build your carrot balance than selling something you later wish you had kept.

Some of the Best Parts Take Time

The biggest “secret” in Tsuki’s Odyssey may simply be that you aren’t supposed to discover everything quickly.

Friendships take weeks to develop. Newspaper stories appear over time. Events come and go. Shop inventory changes. New interactions happen when you return to familiar places.

That is part of what makes the game interesting.

Months after starting, you can still find yourself tapping something and thinking, “Wait… I can do that?”

And that’s probably a better reason to keep playing than trying to unlock everything as quickly as possible.